Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You stab yourself with the dagger used in this casting, taking 1d10 + your spellcasting ability modifier necrotic damage, which ignores resistance and immunity. Then, you can choose one of the following effects, using blood magic to increase a creature's natural abilities.

Bloody Healing. Immediately after you cast this spell, a creature of your choice within 30 feet of you regains hit points equal to three times the amount of necrotic damage you took.

Bloody Strength. For the next minute, the first melee weapon attack that you hit with gains a damage bonus equal to 3 times the amount of necrotic damage you took. The damage is of the same type as the weapon normally deals.

Bloody Fortitude. For the next minute, if you fail a saving throw, you can add the amount of necrotic damage you took to the roll, potentially succeeding on the save.

Bloody Rage. Immediately after casting this spell, each creature of your choice within 15 feet of you takes necrotic damage equal to the amount of damage you took.

* - (a small knife encrusted with a ruby, worth at least 25 gp, which you stab yourself with)

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy)

No_Name_Nerd

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