Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
M *
Duration
Concentration
School
Conjuration
Attack/Save
None
Damage/Effect

summon a light coating of water around your body giving. when water body is activated the target is surged by water and gains a 1d6 blugnign damage to all attacks if a enemy is hit with a attack nock them back 10 feet and nock them prone.

water body  gives advantage to saving throws against bulging and fire damge

water body also gives you disatavatge on saving throws against lighting and frost damage 

 

if cast at level 3

you summon a lot of water around a humanoid body making it hard for them to move

creates affected by this have there movement reduced by 15f and can only go in a straight line but for every 10 feet you travel give plus 1 damage to your next attack you will do 3d6 damage and now nock your enemy's back 20f same advantages and disatvantegs on damege types 

* - (A dirrbile of water )

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

littelgreamline

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