You summon a hovering, translucent sigil of arcane energy within range. This sigil can be activated immediately or upon a trigger set at the time of casting.
Whether activated immediately or given a trigger, you make a ranged spell attack against a target within range on your turn. When the sigil is activated, a bolt of crackling energy streaks toward the specified target. On a hit, the target takes 1d10 force damage. The sigil lasts until the casters next turn, where the energy disperses harmlessly. Furthermore, the caster may use their reaction to activate the sigil manually before it expires.
The spell creates more sigils when you reach higher levels: two sigils at 5th level, three sigils at 11th level, and four sigils at 17th level. You can direct the sigils at the same target or at different ones. Make a separate attack roll for each sigil.