Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, M *
Duration
1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Poison

Running your hand along a weapon, you lay a poison upon it. Choose from one of the effects below. The next time a creature is struck with the weapon before the spell ends, the effect triggers on that creature.

Debilitating. The target must make a Constitution saving throw. On a failure, the target cannot take reactions and they can make either an action or bonus action on their turns, but not both, with both effects lasting for the spell's duration. At the end of each of their subsequent turns, the target can reroll their saving throw, ending the effect on a success.

Lethal. The target must make a Constitution saving throw or take an additional 3d8 poison damage, taking half as much on a success.

Lingering. The target must make a Constitution saving throw or be poisoned for a minute. While poisoned in this way, the target takes 1d6 poison damage at the start of each of its turns. An afflicted creature can reroll their saving throw at the end of each of their turns, ending the effect on a success.

Soporific. The target must make a Constitution saving throw. Regardless of the result, roll 3d6 + your spellcasting ability modifier. If the target succeeded on their saving throw, the roll takes a penalty equal to the target's Wisdom modifier plus their Constitution modifier. If the result is greater than the target's Wisdom score, they fall unconscious for the duration or until they take damage, another creature uses an action to rouse them, or a sufficiently loud noise occurs nearby.

* - (A flower from a nightshade)

Spell Tags: Damage Debuff Combat

Available For: Druid (Legacy) Warlock (Legacy) Wizard (Legacy)

Onerous_Bonerus

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