Level
3rd
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Charmed
You call upon the protective power of nature to create a 30-foot-radius sanctuary centered on a point within range. Within this area, creatures you choose are enveloped in a soothing, verdant glow and gain the following benefits:
- They have advantage on Wisdom saving throws and skill checks.
- They gain temporary hit points equal to your druid level at the start of each of their turns.
Additionally, any hostile creature that enters the sanctuary or starts its turn there must succeed on a Wisdom saving throw or become charmed by you for the duration of the spell. While charmed in this way, the creature has a speed of 0 and has disadvantage on all CHA and WIS rolls.
The sanctuary moves with you, centered on you, and remains for the duration of the spell or until your concentration is broken.
* - (Handful of soil and a seed/sapling)
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