Level
1st
Casting Time
1 Bonus Action
Range/Area
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Poisoned

The next time you hit a creature with a ranged spell attack  before this spell ends, a writhing a green bolt of crackling energy streaks toward a target in range,  the target must succeed on a constitution saving throw or be poisoned by the magical energy until the spell ends. If the target succeeds on the save, the target expels green gunk out of their body.

While poisoned by this spell, the target takes 1d6 poisoning damage at the start of each of its turns. A creature poisoned by the vines can use its action to make a constitution save against your spell DC, a creature that can touch the target can use its action to make a medicine check against your spell save DC. On a success, the target is freed from the poison.

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st as another eldritch dart is shot at the target.

Spell Lists. Warlock.

A poisoned creature has has disadvantage on attack rolls and ability checks.

 

Available For: Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

BonkrSpecificNautica

Comments

Posts Quoted:
Reply
Clear All Quotes