So long as you have the charges available, if you are permanently killed in any manner that would allow another to cast the spell 'Reincarnate' on your corpse at the top of your next turn you will now innately cast Temporal Reincarnation.
If your body would be destroyed entirely like with a 'Disintegration' spell; this spell fails. Should you take more than half your max HP in excess damage before the end of the spells duration you will be immediately and permanently killed.
As you die this spell explosively forms a new body for you in the space you inhabit, golden light that burns both red and yellow in kind blasts off of any exposed skin - You now shed bright light in a 20 foot radius sphere.
For the duration any creatures that start their turn within or that come within 10 ft of you must make a DC 15 DEX save or take 1d6 FIRE, 1d6 RAD, and 1d6 NEC damage - those that save take no damage
The magic fashions a new body for you to inhabit, which will cause you to change drastically. The DM rolls a d100 and consults the following table to determine what form the you take when restored to life, or the DM chooses a form.
|
d100 |
Race |
Instructions |
Sourcebook(s) |
|
1 |
Aarakocra |
|
EGtW |
|
2 |
Aasimar, Protector |
|
EGtW |
|
3 |
Aasimar, Scourge |
|
EGtW |
|
4 |
Bugbear |
|
VGTM, ERLW, EGtW |
|
5 |
Centaur |
|
MOoT, GGTR |
|
6 |
Changeling |
|
ERLW |
|
7 |
Dragonborn, Standard |
Roll 1d10 for ancestry |
PHB |
|
8 |
Dragonborn, Draconblood |
Roll 1d10 for ancestry |
EGtW |
|
9 |
Dragonborn, Ravenite |
Roll 1d10 for ancestry |
EGtW |
|
10-14 |
Dwarf, Hill |
|
PHB |
|
15-18 |
Dwarf, Mountain |
|
PHB |
|
19 |
Dwarf, Duergar |
|
SCAG |
|
20-24 |
Elf, High |
|
PHB |
|
25-28 |
Elf, Wood |
|
PHB |
|
29-31 |
Elf, Drow |
|
PHB |
|
32 |
Elf, Eladrin |
|
MTOF |
|
33 |
Elf, Sea |
|
MTOF |
|
34 |
Elf, Shadar-Kai |
|
MTOF |
|
35 |
Firbolg |
|
VGTM, EGtW |
|
36 |
Genasi |
Roll 1d4 for subrace |
EGtW |
|
37 |
Gith |
Roll 1d2 for subrace |
MTOF |
|
38-39 |
Gnome, Forest |
|
PHB |
|
40-41 |
Gnome, Rock |
|
PHB |
|
42 |
Gnome, Deep |
|
SCAG |
|
43 |
Goblin |
|
VGTM, EGtW, ERLW, GGTR |
|
44 |
Goliath |
|
VGTM, EGtW |
|
45 |
Half-elf, Aquatic |
|
SCAG |
|
46 |
Half-elf, Drow |
|
SCAG |
|
47 |
Half-elf, High (Moon/Sun) |
Roll 1d2 for subrace |
SCAG |
|
48 |
Half-elf, Wood |
|
SCAG |
|
49 |
Half-elf |
|
PHB |
|
50-52 |
Half-orc |
|
PHB |
|
53-54 |
Halfling, Ghostwise |
|
SCAG |
|
55-56 |
Halfling, Lightfoot |
|
PHB |
|
57-58 |
Halfling, Stout |
|
PHB |
|
59-60 |
Halfling, Lotusden |
|
EGtW |
|
61 |
Hobgoblin |
|
VGTM, EGtW |
|
62-73 |
Human |
|
PHB |
|
74 |
Kalashtar |
|
ERLW |
|
75 |
Kenku |
|
VGTM, EGtW |
|
76 |
Kobold |
|
VGTM |
|
77 |
Leonin |
|
MOoT |
|
78 |
Lizardfolk |
|
VGTM |
|
79 |
Locathah |
|
LR |
|
80 |
Loxodon |
|
GGTR |
|
81 |
Minotaur |
|
GGTR, MOoT |
|
82-83 |
Orc |
|
VGTM, ERLW, EGtW |
|
84 |
Satyr |
|
MOoT |
|
85 |
Shifter |
Roll 1d4 for subrace |
ERLW |
|
86 |
Simic Hybrid |
Roll for enhancements |
GGTR |
|
87-88 |
Tabaxi |
|
VGTM, EGtW |
|
89-90 |
Tiefling, PHB |
|
PHB |
|
91 |
Tiefling, MTOF |
Roll 1d8 for subrace |
MTOF |
|
92 |
Tiefling, SCAG |
Roll 1d4 for subrace |
SCAG |
|
93-94 |
Tortle |
|
TP, EGtW |
|
95-96 |
Triton |
|
VGTM, MOoT |
|
97 |
Vedalken |
|
GGTR |
|
98 |
Verdan |
|
AcqInc |
|
99 |
Yuan-Ti Pureblood |
|
VGTM |
|
100 |
Warforged |
|
ERLW |
You can recall your former life and experiences and retain the capabilities you had in your previous forms, except you exchange your race for the new one and change your racial traits accordingly, as well as replacing at least 1 of your personality traits as listed in your Background.
Should the Reincarnation succeed you will regain 1d12 HP at the top of each of your turns as well as have resistance to non-magical damage until your next Rest. or 24 hours - whichever happens first.
DM rolls a d100 to determine whether or not your character does any of the following
|
d100 |
Instructions |
|
1 |
You lose your memories of who you were, they may only be restored to you by a God or a 'Wish' spell. |
|
2-5 |
You have temporary amnesia roll 1d10 to see how many days it takes to restore your mind |
|
6-10 |
You change alignment (Either discuss with your DM or roll a d8 to decide) |
|
11-30 |
Coming back from the dead is an ordeal. Take a -4 penalty to all attack rolls, saving throws, and ability checks. Every time you finish a long rest, the penalty is reduced by 1 until it disappears |
|
31-50 |
Take 1 level of exhaustion |
|
51-99 |
Nothing else happens |
|
100 |
Take an immediate level up (if already level 20 take a +1 Ability Score Improvement) |
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