Level
9th
Casting Time
1 Reaction *
Range/Area
Self (10 ft. *)
Components
None **
Duration
2 Rounds
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Damage

So long as you have the charges available, if you are permanently killed in any manner that would allow another to cast the spell 'Reincarnate' on your corpse at the top of your next turn you will now innately cast Temporal Reincarnation.

If your body would be destroyed entirely like with a 'Disintegration' spell; this spell fails. Should you take more than half your max HP in excess damage before the end of the spells duration you will be immediately and permanently killed.

As you die this spell explosively forms a new body for you in the space you inhabit, golden light that burns both red and yellow in kind blasts off of any exposed skin - You now shed bright light in a 20 foot radius sphere.

For the duration any creatures that start their turn within or that come within 10 ft of you must make a DC 15 DEX save or take 1d6 FIRE, 1d6 RAD, and 1d6 NEC damage - those that save take no damage

The magic fashions a new body for you to inhabit, which will cause you to change drastically. The DM rolls a d100 and consults the following table to determine what form the you take when restored to life, or the DM chooses a form.

d100

Race

Instructions

Sourcebook(s)

1

Aarakocra

 

EGtW

2

Aasimar, Protector

 

EGtW

3

Aasimar, Scourge

 

EGtW

4

Bugbear

 

VGTM, ERLW, EGtW

5

Centaur

 

MOoT, GGTR

6

Changeling

 

ERLW

7

Dragonborn, Standard

Roll 1d10 for ancestry

PHB

8

Dragonborn, Draconblood

Roll 1d10 for ancestry

EGtW

9

Dragonborn, Ravenite

Roll 1d10 for ancestry

EGtW

10-14

Dwarf, Hill

 

PHB

15-18

Dwarf, Mountain

 

PHB

19

Dwarf, Duergar

 

SCAG

20-24

Elf, High

 

PHB

25-28

Elf, Wood

 

PHB

29-31

Elf, Drow

 

PHB

32

Elf, Eladrin

 

MTOF

33

Elf, Sea

 

MTOF

34

Elf, Shadar-Kai

 

MTOF

35

Firbolg

 

VGTM, EGtW

36

Genasi

Roll 1d4 for subrace

EGtW

37

Gith

Roll 1d2 for subrace

MTOF

38-39

Gnome, Forest

 

PHB

40-41

Gnome, Rock

 

PHB

42

Gnome, Deep

 

SCAG

43

Goblin

 

VGTM, EGtW, ERLW, GGTR

44

Goliath

 

VGTM, EGtW

45

Half-elf, Aquatic

 

SCAG

46

Half-elf, Drow

 

SCAG

47

Half-elf, High (Moon/Sun)

Roll 1d2 for subrace

SCAG

48

Half-elf, Wood

 

SCAG

49

Half-elf

 

PHB

50-52

Half-orc

 

PHB

53-54

Halfling, Ghostwise

 

SCAG

55-56

Halfling, Lightfoot

 

PHB

57-58

Halfling, Stout

 

PHB

59-60

Halfling, Lotusden

 

EGtW

61

Hobgoblin

 

VGTM, EGtW

62-73

Human

 

PHB

74

Kalashtar

 

ERLW

75

Kenku

 

VGTM, EGtW

76

Kobold

 

VGTM

77

Leonin

 

MOoT

78

Lizardfolk

 

VGTM

79

Locathah

 

LR

80

Loxodon

 

GGTR

81

Minotaur

 

GGTR, MOoT

82-83

Orc

 

VGTM, ERLW, EGtW

84

Satyr

 

MOoT

85

Shifter

Roll 1d4 for subrace

ERLW

86

Simic Hybrid

Roll for enhancements

GGTR

87-88

Tabaxi

 

VGTM, EGtW

89-90

Tiefling, PHB

 

PHB

91

Tiefling, MTOF

Roll 1d8 for subrace

MTOF

92

Tiefling, SCAG

Roll 1d4 for subrace

SCAG

93-94

Tortle

 

TP, EGtW

95-96

Triton

 

VGTM, MOoT

97

Vedalken

 

GGTR

98

Verdan

 

AcqInc

99

Yuan-Ti Pureblood

 

VGTM

100

Warforged

 

ERLW

 

You can recall your former life and experiences and retain the capabilities you had in your previous forms, except you exchange your race for the new one and change your racial traits accordingly, as well as replacing at least 1 of your personality traits as listed in your Background.

Should the Reincarnation succeed you will regain 1d12 HP at the top of each of your turns as well as have resistance to non-magical damage until your next Rest. or 24 hours - whichever happens first.

DM rolls a d100 to determine whether or not your character does any of the following

d100

Instructions

1

You lose your memories of who you were, they may only be restored to you by a God or a 'Wish' spell.

2-5

You have temporary amnesia roll 1d10 to see how many days it takes to restore your mind

6-10

You change alignment (Either discuss with your DM or roll a d8 to decide)

11-30

Coming back from the dead is an ordeal. Take a -4 penalty to all attack rolls, saving throws, and ability checks. Every time you finish a long rest, the penalty is reduced by 1 until it disappears

31-50

Take 1 level of exhaustion

51-99

Nothing else happens

100

Take an immediate level up (if already level 20 take a +1 Ability Score Improvement)

* - When you would die permanently ** - (rare oils and unguents worth at least 1,000 gp, which the spell consumes)

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Wizard (Legacy)

inkstainsonmyjacket

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