Level
9th
Casting Time
1 Action
Range/Area
180 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

A dark wave of necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 16d8 + 40 necrotic damage on a failed save, or half as much damage on a successful one. You can apply half of the damage as healing to up to 8 targets around you.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Cleric (Legacy) - Grave Domain (Legacy) Druid (Legacy) - Circle of Spores Artificer (Legacy) - Alchemist (Legacy) Cleric (Legacy) - Blood Domain

ValRaaven

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