Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, M *
Duration
10 Rounds
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Creation (...)

Upon casting, places you move over become trapped. 

Stepping on a trapped square requires the victim to roll a CON save.

  • At level 2 on a Save, take 1D2 damage.
  • At level 2 on a Fail, take 1D2 + 1 damage.
  • At level 3 on a Save, take 1D4 damage.
  • At level 3 on a Fail, take 1D4 + 1 damage.
  • At level 4 on a Save, take 2D4 - 1 damage.
  • At level 4 on a Fail, take 2D4 + 1 damage.
  • At level 5 on a Save, take 2D6 damage.
  • At level 5 on a Fail, take 2D6 + 2 damage.
  • At level 6 on a Save, take 3D6 damage.
  • At level 6 on a Fail, take 3D6 + 3 damage.
  • At level 7 on a Save, take 4D6 damage.
  • At level 7 on a Fail, take 4D6 + 4 damage.
  • At level 8 on a Save, take 4D8 damage.
  • At level 8 on a Fail, take 5D8 damage.
  • At level 9 on a Save, take 6D8 - 2 damage.
  • At level 9 on a Fail, take 6D8 + 10 damage.

Casting above level 5 grants an extra 5ft of movement speed, and 8th grants an additional 5ft (After all other effects)

* - (A very small cuboid of any material.)

Spell Tags: Creation Damage Movement

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

NErDwastaken

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