Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
None
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

You focus your magic into a specific action. Right before making any skill check or any non-magical attack, you may cast this spell. If you succeed the check or attack, you may choose one of the options below. Otherwise, nothing happens and the spell fails.

Skill Missile: You may choose a target you can see within range and shoot a missile at them. It always hits unless blocked by anything that would block a magic missile. It does a number of damage equal to your modifier in the skill you just used or the attack bonus of a weapon you used to attack (minimum of 0 damage)

Skill Enhancement: The next time you use the skill used for this spell or the weapon you made the attack with, you get a +3 bonus to your roll, in addition to modifiers and attack bonuses.

Energy Pulse: You can take a bonus action on this turn to make any skill check with the same ability as the skill used for this spell and get a +1 to the roll, in addition to modifiers. For example, if the spell was cast on a persuasion (CHA) check, you could take any charisma check as a bonus action (ex. Intimidation). If you made an attack for the spell, you can make a bonus action attack with the same weapon you used, with a +1 to hit, in addition to other attack bonuses.

* - Right before making a skill check or a non-magical attack.

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

SuperGreenToucan

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