This level 10 spell grants you the service of a familiar that resembles you in every way. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal such as casting spells.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar the original disappears.
Finally, when you cast a spell , your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
* - (Corpse of a humanoid killed by the caster within 24 hours that is of similar height and weight as the caster. Precious gems worth at least 10,000gp. 1 pound of flesh from the caster. 1 pint of blood from the caster.)
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