Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Necrotic
You launch a bolt of dark energy at a creature within range. The target must make a DC 16 Dexterity saving throw, taking 6d10 necrotic damage on a failed save or half as much on a successful one. If the target fails the saving throw, they also gain vulnerability to necrotic damage until the end of your next turn.
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