As you hit a creature with a melee weapon attack, you summon a barrage of ten lightning strikes and/or astral beams. The target takes 10d10 thunder or radiant damage (1d10 for each beam, you customize the beam’s type.) The target must make a DC 15 CON saving throw for each beam/strike, and takes half damage from that particular projectile. Casting this spell weakens your body and your magic. You cannot cast this spell again until you finish a long rest, and every time you hit with an attack before you long rest, you take 1d6 necrotic damage per level past 5th you cast the spell at plus 1: a 7th level casting would get you 3d6 necrotic damage per hit, a 5th level, 1d6.
At higher levels:
2 extra projectiles shoots down from the heavens for each additional slot above fifth. These projectiles do 1d10 lightning or radiant damage (your choice, see above)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/5/2024 8:05:31 PM
|
1
|
0
|
--
|
Coming Soon
|
|
|
7/30/2024 1:36:30 PM
|
2
|
2
|
--
|
Coming Soon
|
Comments