Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
1 Round
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic
You choose a creature within range and say a random, confusing word. The target tries to uncover the hidden meaning of your word and becomes briefly obsessed by it. The target must succeed on an Intelligence saving throw against your spell save DC or become lost in their own thoughts. On a fail, the target becomes stunned for the next round and takes 2d4 psychic damage; on a save they take half damage and are not stunned.
When casting this spell using a 2nd level spell slot or higher, the damage is increased 2d4 for each level above 1st.
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