A streak of gray flashes from your pointing finger, then condenses to linger at a chosen point within range as a tiny pebble for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the pebble expands with a low rumble into an explosion of stones that pierces cover. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes bludgeoning damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
The spell's base damage is 12d6. If at the end of your turn the pebble has not yet exploded, the damage increases by 1d6.
If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the pebble to burst into stones. On a successful save, the creature can throw the pebble up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the pebble bursts.
The bludgeoning stones deal double damage to objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.
* - (a tiny rock)
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