You focus your senses to perceive the inherent qualities and abilities of a single creature or object that you can see within range. If the target is a creature, Wisdom must make a saving throw. For objects, the level of detail you get depends on the rarity of the object and the level of the spell slot used to cast the spell. On a failed save (for creatures) or a successful evaluation (for objects), the target's abilities and characteristics appear on the paper
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Creatures: You learn the target's Armor Class, stats, hit points, resistances, immunities, vulnerabilities, and current condition (e.g., poisoned, paralyzed).
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Objects: The level of detail you gain depends on the object's rarity and the spell slot level used to cast the spell:
- Common (1st level slot): You learn the object's name, properties, and usage.
- Uncommon (1st level slot): You learn the object's name and general properties.
- Uncommon (2nd level slot): You learn the object's name, properties, and usage.
- Rare (1st level slot): You learn the object's name and type.
- Rare (2nd level slot): You learn the object's name, type, and general properties.
- Rare (3rd level slot): You learn the object's name, properties, usage, and any command words or required attunement.
- Very Rare (2nd level slot): You learn the object's name and type.
- Very Rare (3rd level slot): You learn the object's name, type, and general properties.
- Very Rare (4th level slot): You learn the object's name, properties, usage, and any command words or required attunement.
If the creature succeeds on the saving throw, the spell fails and you gain no information. For objects, the information is provided based on the level of the spell slot used as described above.
Spell Save DC: Your spell save DC = 8 + your proficiency bonus + your spellcasting ability modifier.
* - (an enchanted paper worth at least 50 gp and an owl feather, the paper is consumes.)Previous Versions
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8/1/2024 10:56:54 AM
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Coming Soon
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