A following stream of water hovering around the finger of the caster, turning it into a small ball of water until fired, increasing its size to be about 10ft. Once the ball touches anything, it explodes with high powered cold water bashing the anyone within a 30ft Sphere Zone of the spell, taking 8d4 Cold Damage and being Soaked in water for Two rounds if failed the dexterity saving check, where being hit with a lightning spell while soaked, will be dealt as a crit. If anyone who was in the Zone managed to succeed in the saving check, they take half of 8d6 Cold Damage and not become Soaked.
The blasted water spreads and covered a 60ft area of the field, making a large puddle.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for each slot level above 3rd.
* - (a vial of seawater and fish blood)
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