You invoke the chaotic and transformative power of Aeneleth to envelop an area in a zone of draconic energy that distorts reality. Choose a 20-foot radius sphere within range; a swirling vortex of chaotic draconic energy forms, creating the following effects:
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Chaotic Conflux: The area becomes filled with swirling, unpredictable energy. At the start of each of your turns while the spell is active, roll a d4 to determine the effect:
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1: Draconic Flame – The area erupts in a burst of flame. Each creature within the sphere takes 4d6 fire damage, and any creature that starts its turn in the area takes an additional 1d6 fire damage. Affected creatures must make a Dexterity saving throw, taking half damage on a successful save.
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2: Frost of Chaos – A wave of icy chaos sweeps through the area. Each creature within the sphere takes 4d6 cold damage and has its movement speed reduced by half until the end of its next turn. Affected creatures must make a Constitution saving throw, taking half damage on a successful save.
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3: Lightning Discharge – Lightning arcs throughout the area. Each creature within the sphere takes 4d6 lightning damage, and all metal objects in the area are charged with electricity. Affected creatures must make a Dexterity saving throw, taking half damage on a successful save.
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4: Acidic Torrent – An acidic storm rains down in the area. Each creature within the sphere takes 4d6 acid damage, and the area becomes difficult terrain as the ground corrodes. Affected creatures must make a Constitution saving throw, taking half damage on a successful save.
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Chaotic Flux: While within the sphere, creatures experience unpredictable effects. Each creature that starts its turn in the area must make a Wisdom saving throw. On a failed save, it experiences a chaotic vision or hallucination, causing it to have disadvantage on attack rolls and ability checks until the end of its next turn. On a successful save, the creature is unaffected.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th, and you can choose to roll an additional d4 for the chaotic effect at the start of each of your turns.
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