Level
4th
Casting Time
1 Action
Range/Area
500 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

You designate a creature with blood you know and emerge from their body in a space adjacent to them. You can also choose a general direction and distance, and you appear through the closest creature available. You can choose to cause the creature on the other end to make a con saving throw. If they fail you deal 3d10 necrotic damage to them. On a success, both of you take half damage.

Spell Tags: Teleportation

JavierJohnson

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