Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You empower yourself with thunderous might fuelled by magic. Until the spell ends, you can’t cast spells, and you gain the following benefits:
- You gain resistance to non-magical bludgeoning, piercing, slashing, fire, cold, and thunder damage.
- You have advantage on attack rolls that you make with unarmed strikes.
- When you hit a target with an Unarmed Strike, that target takes an extra 2d12 Thunder damage.
- You have a strength score of 18, this remains unchanged if your strength score is higher than 18.
- You gain +2 to your armour class.
- You have proficiency in Strength saving throws.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
- You can cast the thunder step spell as part of the attack action once per turn.
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
* - (the hair of a cloud giant)
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