Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
You tear at the fabric of reality, creating a rift that distorts the area around a creature. Choose a creature within range; it must make a Dexterity saving throw. On a failed save, the creature takes 3d6 necrotic damage and is disoriented, giving disadvantage on attack rolls until the end of its next turn. On a successful save, it takes half as much damage and is not disoriented. The chaotic nature of this spell makes it particularly unstable; roll a d6 after casting: on a 1-2, you take 1d6 necrotic damage.
* - (A small piece of blackened bone)
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