Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You tear at the fabric of reality, creating a rift that distorts the area around a creature. Choose a creature within range; it must make a Dexterity saving throw. On a failed save, the creature takes 3d6 necrotic damage and is disoriented, giving disadvantage on attack rolls until the end of its next turn. On a successful save, it takes half as much damage and is not disoriented. The chaotic nature of this spell makes it particularly unstable; roll a d6 after casting: on a 1-2, you take 1d6 necrotic damage.

* - (A small piece of blackened bone)

Available For: Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Warlock (Legacy) - The Fathomless

devilbuddha

Comments

Posts Quoted:
Reply
Clear All Quotes