Level
4th
Casting Time
1 Action
Range/Area
Sight
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
You conjure a beacon of chaotic energy that draws forth the attention of eldritch entities. Choose a point within range; an area with a 20-foot radius centered on that point becomes filled with flickering, otherworldly light and shadow. For the duration, any creature within the area must make a Wisdom saving throw at the start of its turn. On a failed save, the creature is stunned until the end of its next turn. Additionally, you can summon a minor eldritch creature (see “Eldritch Minion” below) to appear in the area. The beacon's chaotic nature requires you to roll a d6 each round; on a 1-2, you suffer 1d8 psychic damage.
Eldritch Minion (summoned by the spell):
- Small Aberration
- Armor Class: 13
- Hit Points: 27 (5d8 + 5)
- Speed: 30 ft.
- STR 8 (-1) | DEX 16 (+3) | CON 12 (+1) | INT 10 (+0) | WIS 14 (+2) | CHA 8 (-1)
- Skills Perception +2
- Senses Darkvision 60 ft.
- Languages —
- Challenge 1 (200 XP)
- Actions:
- Eldritch Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) psychic damage.
- Warping Gaze. The minion can use its action to create a disturbing gaze that forces a creature within 30 feet to make a Wisdom saving throw. On a failed save, the creature is frightened for 1 minute or until it takes damage from any source.
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