Level
5th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You tear open a rift to the chaotic realms of the Elder Gods. Choose a point within range; a rift appears in a 10-foot radius centered on that point. The rift is filled with writhing, alien energy that affects all creatures within it. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 6d6 psychic damage and is pulled 10 feet toward the center of the rift. On a successful save, it takes half the damage and is not pulled. The chaotic nature of the spell causes unpredictable effects; roll a d6 at the end of each of your turns while concentrating on this spell. On a 1-2, you take 1d10 psychic damage.

* - (A shard of an ancient, otherworldly artifact)

Available For: Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Warlock (Legacy) - The Fathomless

devilbuddha

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