Level
7th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You converge chaotic energies around yourself, distorting reality in a 60-foot radius centered on you. For the duration, any creature within this area must make a Wisdom saving throw at the start of its turn. On a failed save, the creature is disoriented, taking 5d6 psychic damage and having disadvantage on attack rolls and saving throws. On a successful save, the creature takes half damage and isn’t disoriented. Additionally, the area is filled with unsettling, cosmic sounds and sights, making it difficult for creatures to concentrate. Roll a d6 at the start of each of your turns; on a 1-2, you take 3d6 psychic damage.

* - (A piece of a star-like crystal)

Available For: Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Warlock (Legacy) - The Fathomless

devilbuddha

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