Level
1st
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
None
Duration
1 Round
School
Evocation
Attack/Save
None
Damage/Effect
All

You kneel, slowly charging and releasing healing energy in a 10-foot-radius around yourself. At the start of your next turn, each creature within the area regains an amount of hit points equal to your spellcasting ability modifier.
When you cast this spell, you cannot move until the start of your next turn. If you are moved from your original position or fall prone before the start of your next turn, the spell's effects do not occur.
At Higher Levels.
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st

Available For: Bard Cleric Druid Paladin Sorcerer Warlock Wizard Fighter - Eldritch Knight

PRIMARIS_WEEB

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