Upon casting Ethereal Mirage, you create an illusionary duplicate of yourself that mirrors your every movement and action. The duplicate is intangible and cannot interact with the physical world, but it provides a range of unique benefits and abilities:
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Illusory Duplication: The duplicate mimics your actions precisely, creating a confusing array of images. Attackers targeting you must succeed on a Wisdom saving throw against your spell save DC or be unable to determine which of the images is the real you. On a failed save, they have disadvantage on attack rolls against you for the duration of the spell.
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Confounding Presence: As a reaction when an enemy targets you with an attack or spell, you can cause the illusion to momentarily flicker and distort. The attacker must make a Charisma saving throw against your spell save DC. On a failed save, they are confused for 1 round and cannot act normally; instead, they use their action to make a random attack or use a random spell.
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Spectral Diversion: Once per round, as a bonus action, you can command the duplicate to perform an elaborate distraction. This causes all creatures within 10 feet of you to make a Wisdom saving throw against your spell save DC. On a failed save, they are charmed by the illusion and have disadvantage on Perception checks made to detect your actual location until the start of your next turn.
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Mirror Walk: At any point during the spell's duration, you can use your action to momentarily merge with the illusion. You become invisible until the start of your next turn or until you attack, cast a spell, or make a physical action.
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