The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon becomes shrouded in negative energy, and the attack deals an additional 5d10 necrotic damage. Additionally, the creature must make a Constitution saving throw or suffer one level of exhaustion. Each subsequent time you hit the same creature, this effect repeats, on a failed saving throw adding another level of exhaustion.
If you cause a creature to reach the death condition from exhaustion, you regain hit points equal to half the total damage you dealt to that creature across all levels of exhaustion you inflicted.
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion. Any levels of exhaustion caused by this spell go away when the spell ends under 3rd level exhaustion.
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