Choose one creature that can hear & understand you within range & ask them a question. The target makes a successful Wisdom saving throw or use their action to attempt to answer the question. Creatures that can't be charmed are immune to this spell.
A creature that is under the effects of this spell has disadvantage on Charisma checks, saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it unless they can use their reaction to keep aware to prevent this.
As an action, an effected creature can attempt to correctly answer the question or declare "I don't know" to make a Wisdom saving throw to escape the effect. On a successful save, the spell ends. The creature has advantage on all save against the spell if the caster doesn't know the answer. The target must make 2 CHA saving throws to knowingly give a false answer, 1st save to give the answer, 2nd save to have the answer be accepted as correct by the spell. The effected creature must make a perception check against your Spell DC when trying to use your reaction, except when the trigger is damage. If the caster targets a creature they had already cast this spell on within the last week, the DC goes down by 5 per casting on the target within the week.
(NOTE: the DM can rule an answer correct or that a creature has advantage on saves IF & ONLY IF they believe the player is lying about an answer's accuracy or about knowing the answer. DMs, if you make the player reveal the answer as proof, that answer is considered META-KNOWLEDGE & should not be used.)
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can ask an additional question per level above 7th, the target must answer all questions to end the effect but can only answer 1 question per action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/7/2024 5:19:21 AM
|
2
|
1
|
1
|
Coming Soon
|
Comments