Level
6th
Casting Time
1 Action
Range/Area
Sight (20 ft. )
Components
V, S, M *
Duration
Concentration 5 Rounds
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Piercing (...)

You harness the power of the heavens to conjure a massive bow-shaped entity. The bow must be within a space of 10ft (width) by 50ft (height) by 30ft (length) at all times. The bow will follow the movements of your hands, as if you were holding it. The bow aims where your holding hand is pointing. The bow has an unlimited supply of arrows that are formed by the same magic as the bow.

Every action this spell is active, you can choose to fire the bow. The bow launches an arrow to where you are pointing. Every creature within a 20ft radius of the arrow's impact must make a Dex Saving Throw; if you pointed directly at a target, it would have disadvantage. On a failed save, the creature will take 2d8 piercing damage and 4d12 radiant damage. On a successful save, the creature takes half of the radiant damage only.

If this spell is casted at a higher level, the radiant damage will increase by 1d12 for each level over 6.

The spell ends when you lose concentration or posture, you cancel the spell, or after 5 rounds.

* - (A Feather, A Stick, At Least 5 ft of String, and A Gem Pricing At Least 100 gp)

Available For: Cleric (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Raster156

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