You create bindings of black gravitational energy shooting up from below, forcefully pulling a creature that you can see within range to the ground. The creature has to make a Dexterity saving throw. On a failed save the target takes 4d8 force damage and is restrained by the bindings for the duration. On a success the target takes half of the damage and isn't restrained.
While restrained, the target can use it's action to make a strength check against your spell save DC. On a success, the creature is no longer restrained and the spell ends. If the target is still restrained by this spell at the end of it's turn, the bindings continue to crush it and the target takes an additional 2d8 force damage.
You can also target a non-magical object instead of a creature. An affected object is crushed over time until it becomes unreconizable. The amount of time required varies between objects (DM's discretion).
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, both the inital damage and the damage at the end of each of the target's turns increases by 1d8 for each slot level above 5th. Non-magical objects affected by higher levels of this spell are crushed at a faster pace.
* - (a black dyed hankerchief made from silk worth 100 gp)Previous Versions
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