A protective magical force surrounds you, manifesting as a spectral wind that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a ranged attack it bounces off and it blows a gust of wind that pushes the creature 5 feet away from where it was.If you cast this spell higher then first level you can if GM allows you the creature must roll a strength check on a failed roll the weapon gets knocked out of its hand if it's a onetime weapon or spell the creature gets pushed 20 feet away from where it was
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the how far it get pushed increase by 5 for each slot.
On a successful roll the creature doesn't get affected.
* - (Wind)
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