Level
3rd
Casting Time
1 Action
Range/Area
100 ft.
Components
None
Duration
Special 1 Round
School
Enchantment
Attack/Save
None
Damage/Effect

Display: Auditory

Manifesting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./ level)

Target: One breathing humanoid

Duration: 1 round/level

Saving Throw: Wisdom negates, Constitution partial; see text:

You compel the subject to purge its entire store of air in one explosive exhalation and thereby disrupt the subject’s autonomic breathing cycle. The subject’s lungs do not automatically function again while the power’s duration lasts.

If the target succeeds on a Wisdom save when crisis of breath is manifested, it is unaffected by this power. If it fails its Wisdom save, it can still continue to breathe by taking a standard action in each round to gasp for breath.

An affected creature can attempt to take actions normally (instead of consciously controlling its breathing), but each round it does so, beginning in the round when it failed its Wisdom save, the subject risks blacking out from lack of oxygen. It must succeed on a Constitution save at the end of any of its turns in which it did not consciously take a breath. The DC of this save increases by 1 in every consecutive round after the first one that goes by without a breath; the DC drops back to its original value if the subject spends an action to take a breath.

If a subject fails a Constitution save, it is disabled (0 hp). In the following round, it drops to -1 hit points and is dying. Curing powers or spells can revive a dying subject normally, so long as this power’s duration has expired; if the power is still in effect, a revived creature is still subject to Constitution saves in each round when it does not consciously breathe.

Augment

You can augment this power in one or more of the following ways.

If you manifest at 4th level, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.

If you manifest at 6th level, this power can also affect an aberration, dragon, or outsider in addition to the creature types mentioned above.

If you manifest at 7th level, this power can affect up to four creatures all within a 20-ft.-radius burst.

In addition, for every 2 additional levels you manifest to achieve any of these effects, this power’s save DC increases by 1.

Available For: Sorcerer (Legacy) Wizard (Legacy)

TheBaconMaster

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