Level
2nd
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning (...)

A line of earth erupts from the ground, racing toward a point you can see within range.

Each creature in the line between you and the point must make a Dexterity saving throw. On a failed save, a creature takes 2d6 bludgeoning damage. The creature at the point you chose must also make a Dexterity saving throw. On a failed save, it takes 1d6 additional force damage and is knocked prone. On a successful save, it takes half the damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

* - (Weapons that provides bludgeoning)

Available For: Druid (Legacy) Sorcerer (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Warlock (Legacy) - The Hexblade Warlock (Legacy) - The Genie Wizard (Legacy) - School of Transmutation (Legacy)

LordProvidence

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