Level
8th
Casting Time
1 Action
Range/Area
Sight 300 ft. (5 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

Flames explode from a creature you can see within range. The target must make a Dexterity saving throw, taking 10d6 fire damage on a failed save, or half as much on a success. Regardless of the outcome, the target becomes wreathed in flames.

Any creature within 5 feet of a creature wreathed in flames that isn’t immune to fire must make a Dexterity saving throw at the start or end of its turn. On a failed save, it takes 8d8 fire damage and becomes wreathed in flames as well.

A creature wreathed in flames must make a Dexterity saving throw at the end of each of its turns. On a failure, it takes 5d6 fire damage. On a success, the flames are extinguished.

* - (a bottle of flammable liquid you light on fire and is consumed by the spell)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Life Domain (Legacy) Druid (Legacy) - Circle of Wildfire Sorcerer (Legacy) - Light Weaver Warlock (Legacy) - The Fiend (Legacy)

LordProvidence

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