For the duration, you sense the presence of magic within range of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
You learn everything from the earlier levels when from casting at higher levels.
At Higher Levels Scaling:
2nd Level: you can also decern the direction the spell was cast.
3rd Level: You can see traces of other spells that were cast in the passed hour and know the method the spell was casted, IG: wand, spellcaster, scroll, trap, ect.
4th Level: You can make a Arcana check against the spell caster spell save DC to determine if any false/masked information is left like the Arcanist's Magic Aura spell.
5th Level: You can decern information about the caster: Casters' class (subclass)/race , spell signature/magic school studied (DM discretion), also gains the exact knowledge of the spells cast so long as they are in the caster’s spell list.
6th Level: The spell can now penetrate barriers that previously blocked it, such as 3 feet of stone, 1 foot of common metal, or 6 feet of wood or dirt. Additionally, you can identify the specific magical effects that are suppressed or hidden within these barriers.
7th Level: You can see the magical history of an area, revealing all magical events that occurred within the last 24 hours. This includes the casting of spells, the activation of magical items, and the presence of magical creatures.
8th Level: You gain the ability to detect magic that affects different planes of existence, such as teleportation, planar travel, or summoning. You can also identify the plane of origin or destination if the magic involves planar travel.
9th Level: You can see through all magical illusions, disguises, and hidden effects within range, including those created by powerful spells like True Polymorph or Mirage Arcane. Additionally, you can temporarily suppress these effects within the area for 1 minute, allowing you and others to see things as they truly are.
Comments