Time slows in a thick pool, forcing creatures to wade through it. and object to sink. Each creature within a 10-foot-radius centered on a point you choose on the ground must make a Constitution saving throw. On a failed save, a creature takes 2d8 force damage, and its speed is halved until the end of its next turn. On a successful save, a creature takes half as much damage and suffers no reduction to its speed.
Until the start of your next turn, any object that isn't being work or carried in the radius requires a successful Strength check against your spells save DC to pick up or move.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each spell slot level above 1st.
Spell Lists. Wizard
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Posted Aug 9, 2024Based on Magnify Gravity from Explorer's Guide to Wildemount, for my friend's campaign. He helped me make this as well.