Level
9th
Casting Time
1 Hour Ritual
Range/Area
Touch (30 ft. )
Components
V, S, M *
Duration
Special
School
Transmutation
Attack/Save
None
Damage/Effect
Creation

Description:

You touch a nonliving object, either a raw material or an object created by the Creation spell or a similar magical effect, and infuse it with potent transmutative energy. The object can be up to a 30-foot cube in size and becomes a permanent, enduring creation. You shape and refine the object according to your intent, within the limitations of the base material.

Once the spell is complete, the object is fully stabilized and cannot be dispelled or undone by Dispel Magic or Antimagic Field. The object gains the following properties, which vary depending on the nature of the material and your intent:

Structural Integrity:

The object becomes incredibly durable, gaining resistance to all forms of nonmagical damage and immunity to natural decay or wear. For example:

  • Wooden Object: A wooden bridge created by this spell could span a wide river, and the wood would be immune to rot, termites, and fire (if desired).
  • Stone Object: A stone tower built using this spell would be resistant to erosion, cracks, or physical damage from siege weapons.

Magical Conduit:

If the object is a tool, weapon, or piece of armor, it can be imbued with up to 3 magical properties, similar to those found in magical items. Examples include:

  • Sword: A blade could be enchanted with a +2 bonus to attack and damage rolls, and a fire-based ability like Flame Tongue.
  • Armor: A suit of plate armor could gain resistance to a specific damage type (e.g., fire or cold) and provide a bonus to the wearer’s saving throws.

Arcane Node:

The object can act as a permanent anchor for ongoing magical effects, rituals, or spells that require a fixed location. Examples include:

  • Teleportation Circle: A stone platform created by this spell could serve as a permanent teleportation circle, allowing for instantaneous travel between two distant locations.
  • Hallowed Ground: A statue or altar created using Eternal Craft could permanently sanctify an area, providing the benefits of the Hallow spell, such as protection against undead or fiends.

Complex Machinery:

If the object is mechanical or technological in nature, it becomes fully functional and self-sustaining. Examples include:

  • Clockwork Device: A complex clocktower or automaton could be crafted, capable of performing precise, repetitive tasks indefinitely, such as ringing a bell or patrolling an area.
  • Forge Equipment: A magical forge could be created to continuously produce heat and energy, capable of smelting metals or crafting items without requiring external fuel or maintenance.

Caster Intent and Material Limitations:

The final form and properties of the object are determined by the caster’s intent, but they are limited by the nature of the base material. For example:

  • Wood: A wooden object can be shaped into a bridge, shelter, or weapon, but it cannot be transformed into metal or other materials. However, you could create a permanent wooden fortress immune to rot and fire.
  • Stone: A stone object can be intricately carved and shaped into statues, walls, or even a small castle. While stone can be shaped, it retains its natural weight and density, meaning a stone bridge must still be structurally sound.
  • Metal: A metal object created with this spell could be forged into tools, weapons, or armor, gaining extraordinary durability and possibly magical properties, but it would retain the properties of the metal used.

Additional Notes:

  • Customization: This spell allows The Caster to create permanent, highly customized objects or structures that align with their vision, combining their expertise in crafting with powerful magic within the limitations of the base materials.
  • Crafting Masterpieces: The spell can be used to craft legendary items or structures, such as a perfectly balanced sword, an unbreakable shield, or a hidden sanctuary deep within a mountain.
  • Limitations: While the object is permanent and extremely durable, it can still be destroyed by sufficient physical force, such as powerful spells or overwhelming brute strength.
* - (diamond dust worth 1,000 gp and a rare metal ingot worth 500 gp, or the combined cost in gold which the spell consumes after 3 uses)

Spell Tags: Creation

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Forge Domain Cleric (Legacy) - Inquisition Domain (Legacy) Warlock (Legacy) - The Genie

Gamerworf

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