You direct your hand towards a creature and crush a piece of rotten meat in your hand, your target's internal flesh becomes infected with a dormant poison, once the target becomes affected by the poison you can choose whether the poison stays dormant or acts immediately.
If you choose for the poison to act immediately the target takes 1d8 poison damage and must make a constitution saving throw against your spell save DC becoming poisoned on a fail the creature may repeat its saving throw at the end of each of its turns, until the spell ends you may activate the poison again dealing an additional 1d8 poison damage and if the target is not already poisoned they must take the saving throw, the poison also ends if the spell ends.
If you choose to keep the poison dormant you may awake the poison at any time during the duration with a bonus action at which point the target takes 1d8 poison damage and becomes poisoned the creature may take its saving throw at the end of each of its turns, until the spell ends you may activate the poison again dealing an additional 1d8 poison damage and if the target is not already poisoned they must take the saving throw, the poison also ends if the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot above 2nd.
* - (a rotten piece of meat which the spell consumes)Previous Versions
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8/10/2024 12:22:45 AM
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