Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Combat (...)

You conjure a piece of non-magical ammunition, for a ranged weapon you are proficient with, and make a ranged weapon attack. After the attack, whether hit or miss, the ammunition disappears. The ammunition also disappears if you do not use it to make an attack this turn.

If you posses the Extra Attack feature, you may conjure a number of pieces of ammunition and attack a number of times up to your maximum number of attacks.

The ammunition conjured can not be used as material components for other spells (i.e. Cordon of Arrows, Conjure Barrage, etc.)

At higher levels the ammunition conjured becomes magical for the sake of overcoming resistances, and grows stronger(5th lvl +1, 11th lvl +2, and 17th lvl +3)

Spell Tags: Damage Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

eternalgamer7

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