Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

On the charmed creature’s turn you can use your reaction to command the charmed creature to attack a creature other than itself that you can see. The charmed creature must use its own movement and attack action to target the chosen creature. If the charmed creature cannot make an attack on a creature on its turn, or if you cast a spell of 1st level or higher this spell ends. At the end of the charmed creature they can make a Wisdom saving throw at the end of its turn to end this spell on itself.

Previous Versions

Name Date Modified Views Adds Version Actions
8/11/2024 5:46:46 PM
25
3
--
Coming Soon

Spell Tags: Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oathbreaker

Bearded_Dragon5

Comments

Posts Quoted:
Reply
Clear All Quotes