Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. *)
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

This spell creates an area of black sand, infused with shadowstuff and negative energy. A region of black sand literally swallows light, emitting magical darkness rising to a height of 20 feet over the surface. Creatures that come in contact with the sand take 1d4 points of damage per round from necrotic damage (no save). Those reduced to 0 hit points crumble into black sand themselves. Creatures can make a dexterity save if they have enough movement on their turn, to avoid being caught in the area upon which the spell is first cast. Only the surface of the sand is affected by the spell, so creatures burrowing beneath an area of black sand are unaffected unless they break its surface. Creatures that do so immediately take damage from the spell. Black sand can be made permanent with a permanency spell.

Spell Tags: Damage Control Void

Available For: Cleric (Legacy) Druid (Legacy) Warlock (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oathbreaker Paladin (Legacy) - Oath of Conquest Ranger (Legacy) - Gloom Stalker (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

Kargan

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