Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
60 ft.
Components
V
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Psychic
The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw. On a failed save, it takes 1d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. A deafened creature automatically succeeds on the save.
Comments