Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect

Choose a creature with an intelligence score of at least 5 you can see within range. The target must succeed a Charisma saving throw or become charmed by you for the duration or until they take damage from something other than this spell. This condition ends early if you are farther away from the target than the range of the spell.

While charmed this way, the creature is stunned and has visions of a chess game which you mentally participate in. At the start of each of the creature’s turns make a contested Intelligence check (which you may add your proficiency bonus to if you have proficiency in a dragonchess set) against the target. If you succeed, the target takes 1d12 psychic damage otherwise the charmed condition ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, it deals an additional 1d12 psychic damage for each slot above 3rd used to cast this spell.

* - (A chess board)

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

DaisyTheMagus

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