You condense chaotic energy into a small mote and send it at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 damage. The number rolled on the die determines the attack’s damage type, as shown below.
| d10 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Necrotic |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
| 9 | Radiant |
| 10 | Force |
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). When you cast the spell at these levels choose one of the damage dice to determine the damage type of the spell.
If two or more of the damage dice roll the same number, after the spell hits it creates a small explosion centered on the target that deals half of the damage dealt to any additional creatures or objects within 5ft of the target
Previous Versions
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8/13/2024 8:11:01 PM
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8/13/2024 9:09:26 PM
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