You invoke a dark enchantment that spreads a wave of bloodlust over a vast area. All biological creatures you can see within a 1-mile radius of yourself must succeed on a Charisma, Intelligence, or Wisdom saving throw (whichever is higher). On a failed save, they become charmed and enter a frenzied state of violence for the duration, gaining the following effects:
• Affected creatures gain advantage on all weapon attacks.
• All attacks against affected creatures have advantage.
• Whenever an affected creature reduces another creature to 0 hit points, they gain 5 temporary hit points.
• While an affected creature has more than half of its maximum hit points, it gains resistance to non-magical bludgeoning, piercing, and slashing damage.
• Affected creatures must use their action each turn to attack the nearest enemy creature they can see. If no enemies are within their movement range, they must move towards the nearest enemy creature. If no enemies are within sight they repeat the initial saving throw. On a failure, affected creatures must use their action to attack the nearest creature within range.
Affected creatures may repeat the saving throw every 10 minutes for the duration. If they reduced another creature to 0 hit points since the start of this spell, they make the saving throw with disadvantage. A creature who succeeds on the saving throw becomes immune to this effect for 24 hours.
"Sing you wretched mortals! Sing the song of slaughter!"
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