You unleash the absolute cold that dwells deep within the Plane of Ice from a point within range. Each creature that starts their turn in a 60-foot-radius sphere centered on that point must make a Constitution saving throw. On a failed save, a target takes 12d10 cold damage and becomes restrained by ice for the spells duration. An effected creature can use an action to break free by succeeding on a Strength Save against your spell save DC. On a successful save, a target takes half as much damage and iit isn't restrained. The Area is also considered difficult terrain.
All bodies of water in this area (outside of water-based creatures) are instantly frozen solid. Creatures that were in the frozen water are trapped, and may begin suffocating if submerged. A trapped creature can use an action to make a Strength check against your spell save DC to break free.
A creature reduced to 0 hit points by this spell is stable but petrified and has its speed reduced to 0. It can't regain hit points until thawed by greater restoration, heal, or wish spell.
Previous Versions
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11/28/2022 11:42:53 PM
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11/28/2022 11:51:52 PM
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11/29/2022 12:24:02 AM
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9
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11/29/2022 12:27:14 AM
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12/1/2022 11:36:56 PM
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16
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8/13/2024 11:54:04 PM
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269
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21
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Coming Soon
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