With a forceful punching gesture, you summon a colossal fist of air to crush your enemies. Choose a creature you can see within range. The target must make a Strength saving throw. On a failed save, the creature takes 12d10 bludgeoning damage, is knocked prone, and is stunned until the end of its next turn. On a successful save, the creature takes half damage and suffers no additional effects.
While the spell is active, you can use a bonus action on each of your turns to direct the fist to strike another target within range. The fist deals 12d10 bludgeoning damage, and the target must make another Strength saving throw, suffering the same effects on a failure.
At Higher Levels: When you cast this spell using a spell slot of 9th level, the damage increases to 14d10.
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