Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

A zone made up of elemental energy appears in a location you choose within range. The area of the zone is a 40 foot cube. Each creature in the area must make a Dexterity saving throw. It takes 4d12 damage of your choice [Acid, Poison, Cold, Fire, Lighting, Thunder] on a failed save, or half as much damage on a successful one.

- The acid option leaves a thick grease on the ground that lingers for 1 minute. Any creature that ends its turn in the grease makes a DEX save against your spell save DC or slip and fall prone. 
- The poison option leaves noxious green fumes that linger in the area like a fog cloud for 1 minute. A creature that ends its turn in this cloud takes 5 poison damage.
- The cold option freezes the areas ground and leaves foggy mists, causing difficult terrain and vision obstruction that remains for 1 minute. A creature that ends its turn in this zone takes 5 cold damage.
- The fire option damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell. This option burns the ground, leaving it charred and smoking. A creature that ends its turn on these smoldering patches takes 5 fire damage.
- The lightning option shocks all living creatures in the area, stunning those that fail the saving throw for the damage until the end of their next turn. 
- The thunder option deafens all living creatures in the area, causing hearing loss for those that fail the saving throw for 1 minute. 


This spell was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - people, places, things, concepts, nature - and loved to craft superior unique spells for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, monsters, creatures and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.

Spell Tags: Damage Control Buff Debuff

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

WishfulWarlock3

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