Level
2nd
Casting Time
1 Reaction *
Range/Area
Sight 150 ft. (20 ft. )
Components
V, S
Duration
Until Dispelled or Triggered 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

When you or another creature cast a spell you may alter the time of that spell. When targeting a spell, the caster of the targeted spell must succeed in a spell-casting competition or the spell will successfully be altered in time. A creature may choose to fail this.

Upon successfully casting this the DM rolls 1d2 to suspend the spell the resulting amount of rounds. When the spell is fully cast any creatures being hit by it roll at a disadvantage on saving throws and skill checks against the distorted spell.

At 3rd & 4th level. At 3rd level add 1d4 force damage to the spell when it returns from its distortion. At 4th level add 1d6 force damage instead.

At 5th level. The suspension goes from 1d2 to 1d4 instead, and the spell adds 1d8 force damage instead.

At 6th level and higher. Add 1d8 force damage for every level cast higher than the 5th level.

At 7th level. The suspension goes from 1d4 to 1d6.

At 8th level. The suspension goes from 1d6 to 1d8.

At 9th level. The suspension goes from 1d8 to 1d12.

* - when you see a another creature casting a spell, or you can use your bonus action to target your own spell.

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2024 5:22:33 PM
1
0
1.0
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Bard (Legacy) - College of Creation Cleric (Legacy) - Trickery Domain (Legacy) Druid (Legacy) - Circle of Dreams Druid (Legacy) - Circle of Stars (Legacy) Paladin (Legacy) - Oath of the Watchers

AibuFox

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