Level
8th
Casting Time
1 Action
Range/Area
90 ft.
(30 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Charmed
You Control creatures of your choice within a 30-foot radius. Each creature you choose must make a Charisma saving throw on failure Creatures have disadvantage on attack rolls against you, saving throws against your spells, and must use their movement to approach you. They can repeat the saving throw at the end of each turn to end the effect. If they pass this save or are immune to the charmed condition they are considered Disoriented until the start of their next turn.
Creatures that are disoriented have their Speed halved. Moves in random directions (roll a d8).Disadvantage on attack rolls; can’t take reactions. Must succeed on a Constitution saving throw to maintain concentration.
* - (a ruby worth 1,000 gp, which is consumed)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/14/2024 6:50:30 PM
|
19
|
0
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Coming Soon
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